Monday, January 7, 2008

I got laid off - HAPPY NEW YEAR!

Nope, I'm not BSing, I really got laid off. NCsoft pulled funding and unfortunately that meant Spacetime had to cut several positions. Here's the poop from Spacetime's website:

Welcome
We know it's not the norm but at Spacetime Studios we've always been about communicating when we can. For two years this has been in good times but we want to put out a message to the community before the rumors start.
Our project has been cancelled by the current publisher. Yeah it sucks, and we don’t believe anyone who says otherwise at a time like this. Regardless of how you look at it, we won’t be entering production in the immediate future, so we are retrenching and unfortunately had to let 12 folks go. There are always wild rumors at a time like this so we wanted to be as specific as possible to the number and circumstance. All 12 employees released were given extended benefits, severance and will be supplied letters of recommendation. These were good folks and we are not happy about it. We’ll do anything we can to help them land somewhere else. If you are a developer and are looking for good folks, drop us a line at
jobs@spacetimestudios.com.
The cancelled game was our primary project and we have a complete MMO engine w/ networking infrastructure, tools suite, and next-gen rendering engine. The company remains extremely committed to the IP and once all mutual obligations have been completed between the publisher and ourselves we intend to explore every possible avenue to see that our team’s collective vision come to fruition.


We want to stress that there are no bad feelings with NCSoft. There is a tremendous amount of mutual respect between our companies. They have conducted themselves with honor and integrity, and we would work with them again in an instant.

We are still here, stable and strong, and running a little bit lighter while we figure out our next move. What does not kill us makes us stronger said the philosopher Friedrich Wilhelm Nietzsche. That may be true, but it isn’t pleasant. Wish us luck and good fortune.

Even though I'm known as a grumpy sucker, I bear absolutely no ill will towards Spacetime. They are great people and it's a goddam crime the game we were working on got the proverbial axe (though I'm hopeful it'll see the light one day since it's a kick-ass game).

What can I say, it's the nature of the business and shit happens - a lot - in this industry. I'm sure I'll find something out here in Austin. And if I don't, I'm more than happy to let the wife go out to be the bread winner while I become Mr. Mom. We've gotten through rough patches before and we'll get through it again. That's life, have a cookie.

Peace.

p.s. Oh, if you know of any game companies in the Austin, Texas area that's looking for senior game designers, lemme know, please.

2 comments:

Roland said...

That sucks ass. A big, fat, unwashed elephant ass.

Its times like these that I ponder why anyone ever stays inthe game industry.. It's much too volatile.

Violet Twilight said...

That totally sucks especially since you just got the job :(